Epic Games has its own launcher for games like Fortnite and Unreal Tournament, keeping a direct relationship with players and cutting out third-party services like Steam. The only platform remaining in Android, and a report indicated that the game might release alongside the Samsung Galaxy Note 9 and remain exclusive to it for 120 days. It'll open up the door to hundreds and thousands of new users to the possibilities given in side-loading apps (that's what it's called when you load an app outside the Google Play app store, if you do so wish). A source tells AndroidHeadlines that once the Note 9 exclusivity ends, Samsung might retain exclusive rights to the game for an additional two to three months. Considering the huge cost of running millions of constant online games that is a model that shouldn't make sense but Epic has been quite brilliant in how it makes money from the game: it allows players to buy in-game currency that then allows you to customize how your characters look in the game, and it charges "battle passes" - now $10 - that open up a wide variety of fun challenges within the game with rewards for their completion. Fortnite for iOS is available through the App Store, but that's because Epic doesn't have any other distribution channels on Apple's locked-down platform. Earlier today, we got confirmation that Fortnite will not be available on the Google Play Store; instead, users will download and install the game directly from Epic by enabling app installations from unknown sources in their Android device settings. Apple is already taking its cut from the iOS version of Fortnite, but Epic said that because Apple allows iOS apps to be installed only through the iOS platform, the gaming company had no choice but to offer its game through the iOS App Store. Players will download a Fortnite installer application, which also acts as a way of ensuring that the game can only run on compatible devices.
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Additionally, he said that modern permission-based mobile operating systems enable users to choose whether or not they want to give apps access to saving files, using the microphone and so on. The rewards are visible to other users and act as social currency within the game. By distributing the game on their own site, Epic will be able to retain all revenue. According to the developer, this decision was made in part to bypass the 30% "store tax" that would normally be applied to purchases made on Google Play.
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We don't know how this will affect Fortnite, its audience, or even the Android app ecosystem as a whole. Google takes 30% of all Play Store revenue for themselves. One of the reasons why Pokemon GO ended support for some iOS devices is because developer Niantic wanted to keep pushing the experience further. Given the success of the PC and console version of the game, it was only a matter of time before it made its way to mobile platforms. "Why not just make the game available direct to users, instead of having the store get between us and our customers and inject all kinds of cruft like that?" argued Sweeney.
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