But in a forum post late last week, Rare announced a coming "death cost" feature would add a "small gold fee" to be deducted every time your character dies, upping the stakes and presumably providing additional motivation to avoiding those unplanned deaths. Right now, Sea of Thieves can feel a little feature-light, with PvP dominating the game because there aren't really any penalties in place for failing.
A highly controversial plan to implement a Death Cost mechanic inside Sea of Thieves has been scrapped, developer Rare has advised. Those factors alone forced Rare to take a harder look at the system, and decide to side with the players. You are then prompted to see it in the Microsoft Store for purchase.
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As long as you have a Game Pass subscription, you can ordinarily play Sea of Thieves on Xbox One or PC in its entirety just like anyone who owns a digital copy of the game.
Letting everyone know we've heard the feedback and the proposed "Death Cost" in #SeaOfThieves is, well, dead. We're listening." Neate followed up in a Twitter post Monday that "we messed up with the messaging around this, and it's now gone.
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According to the release notes, this update drastically reduces the likelihood of tearing when players are inside taverns or when using the small ship, features sizeable framerate improvements when traversing large islands, and optimises Foliage for smoother experience in overgrown jungle areas. Neate went on to thank players for "the honest feedback & discussion on this" subject. Naturally for a game all about getting gold, this proved to be extremely unpopular within the Sea of Thieves community.
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Hopefully the company won't remove the weapon and will just opt to decrease its damage output to make the exploit less appealing. Now, it's known for its free-to-play Battle Royale mode, a mode which only required two months to build.