Moving onto the two games or one point it says 'Defendants to use CryEngine for the development of only one video game.' And continues: 'On February 5, 2016, Crytek notified Defendants that their plan to distribute Squadron 42 as a standalone game was not covered by the GLA's license, because the GLA did not grant Defendants a license to embed CryEngine in any game other than Star Citizen'.
This lawsuit, filed in US district court in California, has the potential to disrupt development of a game that is already more than five years in development and has yet to deliver on many promises to its backers.
"We are aware of the Crytek complaint having been filed in the US District Court", the spokesperson said.
Cloud Imperium Games has dismissed - in a statement on Polygon - the claims as "meritless" and said it will "defend vigorously" against them, but they may prove hard to wash away.
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"We did an outright buyout of the engine a year ago and have the source code, so while we hope all the noise about Crytek blows over, as they are great partners and friends to the project, if the worse happened we would be ok, as we've already branched the engine and have a large team that is adding features and supporting it every day here at CIG". As we reported in 2016, CIG and RSI began selling two distinct games - Squadron 42 and the Star Citizen Persistent Universe.
This is where the bulk of the legal disagreement appears to come from - as part of this agreement, CIG and RSI agreed to use CryEngine exclusively. The filling specifically refers to Squadron 42 project. Crytek said in its lawsuit that in continuing to use the CryEngine 3 for both products, CIG and RSI are in breach of contract.
If Crytek were to win, there's no telling how much of a sum that could net them, but it could deal quite a financial blow to Star Citizen. Crytek then chased this again in November 2017 and received nothing from CIG according to the filing documents.
It opens in 2012, when Star Citizen's developers were preparing for their Kickstarter campaign, Crytek helped them prepare promotional materials.
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However, the suit also alleges that CIG removed logos and that RSI no longer prominently features or advertises the CryEngine during video promotion.
Star Citizen was originally being developed using Crytek's CryEngine, before development shifted to Amazon's Lumberyard engine which is based on an older iteration of CryEngine, but has more of a focus on online connectivity and integration. It's interesting because that would likely make the CryEngine the most sought after AAA game engine on the market if RSI/CIG handed over the current engine source code to Crytek.
Crytek is now seeking a minimum of $75,000 indirect damages, indirect damages, consequential damages (including lost profits), special damages, costs, fees, and expenses incurred by the breach of contract and copyright infringement.
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